

The game files contain a few references to a scrapped alternate floor for the Corpse, called Mortis. Dogma's animations for firing the black hole still exist in the animation file, and some remnants of it can even be reimplemented in-game. This blackhole sucks in a horde of red projectiles for a short time, before dissipating and leaving a large burst of projectiles that float in the air briefly. This implies that the enemy was cut late in development. Interestingly, while Exorcists are not normally used, they do appear in the game's bestiary and in unused Greed Mode enemy waves. When all Exorcists in the room have been killed, any red ghosts remaining in the room will disappear unless Isaac has Vade Retro.Vade Retro can be used to prevent this by destroying the red ghosts.Revived Lil' Haunts will turn back into red ghosts when killed.If there are any red ghosts, an Exorcist can walk up to them and revive them as Lil' Haunts.They will only ever leave a red ghost behind if an Exorcist is present in the room. Oddly, ghost-like enemies (Lil' Haunt, Wizoob, etc) do not normally leave behind red ghosts when Isaac has Vade Retro.

If any enemy is killed while an Exorcist is alive in the room (including summoned Lil' Haunts and other Exorcists), it will leave behind a red ghost, identical to those that appear when Isaac holds Vade Retro.If the Lil' Haunt is killed, it will spawn another one after a few seconds. Wanders around the room, summoning a Lil' Haunt a few seconds after spawning.Despite this, Exorcists seem to be fully functional and even have updated sprites, though their behavior is very different from Antibirth: While Exorcists do appear in Repentance during The Heretic's summoning ritual, they do not appear as standalone enemies like they did in Antibirth, where they could appear elsewhere in the Mausoleum. Raglich then resumes his previous attack pattern. If Isaac lacks flight and is standing on a tile as is being removed, he will fall into the pit, take damage, and respawn after a few seconds, much like stepping on a Pitfall.


Upon performing its dash attack, it will stop to shoot a volley of four purple fires in the diagonal directions, followed by another volley of fires in the cardinal directions.Īt 33% health, Raglich will summon a pair of giant arms from below that rip out three columns of tiles on both sides of the arena, leaving only a small area to move. Raglich enters its second phase at approximately 66% health.
